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[Spell] Feline
2 participantes
Página 1 de 1.
[Spell] Feline
van a su ot /data/spell/script/attack y se crean una lua q se iame Feline y ponen adentro esto:
EN SPELLS.XML SECCION ATTACK SPELL PONEN ESTO:
Y listo tienen la spell
creditos:
cubo
berserker
God skit
- Código:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -2.5, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_BUBBLES)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.8, 0, -2.5, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.8, 0, -2.7, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, 0, -2.3, 0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.8, 0, -2.3, 0)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_YELLOW)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.8, 0, -2.3, 0)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.8, 0, -2.3, 0)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr6 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
arr7 = {
{1, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 3, 1, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
{1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
local function onCastSpell1(parameters)
doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, combat7, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 123, parameters)
addEvent(onCastSpell2, 234, parameters)
addEvent(onCastSpell3, 345, parameters)
addEvent(onCastSpell4, 456, parameters)
addEvent(onCastSpell5, 567, parameters)
addEvent(onCastSpell6, 678, parameters)
addEvent(onCastSpell7, 789, parameters)
return true
end
EN SPELLS.XML SECCION ATTACK SPELL PONEN ESTO:
- Código:
<instant name="Feline" words="feline" lvl="2000" manapercent="40" prem="0" selftarget="1" exhaustion="1500" needlearn="0" script="attack/feline.lua">
<vocation name="Paladin" />
<vocation name="Royal Paladin" />
Y listo tienen la spell
creditos:
cubo
berserker
God skit
God Skit
Forero fase Beta- + New User +
Edad : 27
Mensajes : 68
Localización : veracruz
Fecha de inscripción : 27/02/2011
Hoja de personaje
Personaje: Sir'garin
Vocation: Sorcerer
Mundo: Shivera
Temas similares
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» [Spell] run xD
» [Spell] Super Sd
» [Spell] Poseidon
» [Spells] Exori Drunk, Explosion Veneno, Hard Explosion, Mage Bomb, Feline + Imagenes :D
» [Spell] run xD
» [Spell] Super Sd
» [Spell] Poseidon
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