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God Rakzzo |
[Spell] Fury 50% hecho por mi [Imagenes]
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Página 1 de 1.
[Spell] Fury 50% hecho por mi [Imagenes]
weno amigos aki les dejo un spell hecho al 50% por mi espero y les guste s nombre
""""""""FURY"""""""""""
ok vayan a data/spells/script crea un archivo llamado ""fury.lua"" <----sin comillas
y adentro le agregan lo sig:
ahora vayan a seplls.xml y agregan esto en la parte de los spells::
50% echo por mi
50% por rakzzo solo las imagenes XDDD
""""""""FURY"""""""""""
ok vayan a data/spells/script crea un archivo llamado ""fury.lua"" <----sin comillas
y adentro le agregan lo sig:
- Código:
-----Spell By Dark Tibia-----
local acombat1 = createCombatObject()
local acombat2 = createCombatObject()
local acombat3 = createCombatObject()
local acombat4 = createCombatObject()
local acombat5 = createCombatObject()
local acombat6 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 4)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENCHANTEDSPEAR)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, 0, -500, 0, -700)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 4)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 0, -500, 0, -700)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 4)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, 0, -500, 0, -700)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 4)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SNOWBALL)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, 0, -500, 0, -700)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 4)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, 0, -500, 0, -700)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, 0, 500, 0, -700)
local arr1 = {
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
}
local arr2 = {
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 2, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
}
local arr3 = {
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 1, 2, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
}
local arr4 = {
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 2, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
}
local arr5 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 1, 0, 1, 1, 2, 1, 1, 0, 1, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
setCombatArea(acombat1, area1)
setCombatArea(acombat2, area2)
setCombatArea(acombat3, area3)
setCombatArea(acombat4, area4)
setCombatArea(acombat5, area5)
setCombatArea(acombat6, area6)
function onTargetTile(cid, pos)
doCombat(cid,combat1,positionToVariant(pos))
end
function onTargetTile2(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile3(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile4(cid, pos)
doCombat(cid,combat4,positionToVariant(pos))
end
function onTargetTile5(cid, pos)
doCombat(cid,combat5,positionToVariant(pos))
end
function onTargetTile6(cid, pos)
doCombat(cid,combat6,positionToVariant(pos))
end
setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")
setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")
setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6")
local function onCastSpell1(parameters)
doCombat(parameters.cid, acombat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, acombat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, acombat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, acombat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, acombat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, acombat6, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 400, parameters)
addEvent(onCastSpell4, 600, parameters)
addEvent(onCastSpell5, 800, parameters)
addEvent(onCastSpell6, 1000, parameters)
return true
end
ahora vayan a seplls.xml y agregan esto en la parte de los spells::
- Código:
<instant name="Fury" words="fury" lvl="100" mana="1000" prem="0" selftarget="1" exhaustion="2000" needlearn="0" script="fury.lua">
50% echo por mi
50% por rakzzo solo las imagenes XDDD
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